![]() Head into the locked room on your right by asking Daniel to open the door using his powers. After they're down you can get the final collectable of the game. Take them out by interacting with items in the room. A couple of new guards will approach you from the other end of the corridor. Head down the corridor and through the open door. You can also free Carla and Diago who were sharing the cell with you. You can decide to 'free' or 'take revenge' on them, or leave them in their cell. When you leave the room, Daniel will go and talk to the vigilantes. After a short while, Daniel will come and rescue you. When he gets back he'll ask you a few questions about your crimes. He will handcuff you to the table then leave for a short while. The guard will come and take you to the interrogation room. ![]() Choose to intervene or not when Diego gets angry. Talk to the couple next to you (and the awful vigilantes in the cell next to you if you wish) until the vigilantes get angry. On the way back to the car, have a conversation with the people that approach you to end the chapter. Walk towards 'the wall' and use + to ask Daniel to destroy it. There are several things in David's trailer you can interact with to get insight into his life before Away: He'll ask you to get the police radio from his trailer. When you leave, head forward and to the right to David's shiny trailer. You can look at the newspaper next to the letter before you leave the caravan. Choose to write her a letter or not, before you leave by interacting with the piece of paper in front of you. When you gain control of Sean you'll be inside Karen's caravan. There is one collectable within this chapter.Īfter the cutscene, chat to Daniel and Karen. Follow Karen to the top of the canyon and watch the cutscene to end the chapter. There are no collectables within this chapter.Īfter the cutscene it will be night time and you’ll be back at the canyon. ![]() Talk to them both and watch the cutscene to end the chapter. ![]() Head outside to talk to Karen and she’ll ask you to radio Daniel and ask him to join you both. Talk to Karen and David and take the groceries inside Karen’s trailer. Head to Karen and David to trigger the cutscene. Sean is given certain options such as an opportunity to refuse to steal, a chance to curb Daniel's swearing, and occasions where he can help Daniel use his powers for good.Ĭhoosing these paths will help steer Daniel's morality so he realizes the pair are not criminals, but simply brothers who got caught up in chaos.After you’ve found the treasure, Karen will return. ![]() His morality is directly tied to your own, so your choices need to be in line with what you wish for his. You're setting an example to your brother through the entire narrative, regardless of if you realize it or not. From there the other three endings are variants of these, caused by more minor choices made throughout the game.ĭaniel's morality is affected throughout the entire game by the player's actions as Sean. The consequences of both of these choices are dependent on Daniel's morality, leading to four distinctly different endings. Daniel's morality is the most important feature of how the endings unfold.Īt the end of the final episode, Sean will have to make a choice to either surrender or ask Daniel to use his powers to get the pair past a police blockade. ![]()
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